PM3.02 - King Dedede - Subroutine - 0x2a958

  1. if (RollADie value(6))
    1. SoundEffect1(886)
  2. else
    1. if (RollADie value(5))
      1. SoundEffect1(887)
    2. else
      1. if (RollADie value(4))
        1. SoundEffect1(889)
      2. else
        1. if (RollADie value(3))
          1. SoundEffect1(890)
        2. else
          1. if (RollADie value(2))
            1. SoundEffect1(891)
          2. else
            1. if (CharacterExists)
              1. SoundEffect1(892)